Ubisoft Propaganda

I rarely post commentary. But Ubisoft trying to look smart by suggesting that lower frame rates are better anyway, after I spent many months writing an extended explanation as to why high frame rates matter? Yeah, nice try. Ubisoft made headlines when suggesting 30 fps in games “feels better for players”, after announcing their decision to cap Assassin’s […]

Game developments impact on technology

It’s easy to dismiss games and game development in general. To check it off as “playing around” with technology (pun intended), rather than serious investments. But if you’re building a technology platform and are not seriously investing into games and game developer ecosystems from the get-go, you’re doing it horribly, horribly wrong. Let’s even forget […]

Supercharging your Grunt workflow

Over the last few months, my previous team and I at Zynga has been working hard on a more granular, JS-based alternative to Jasy. Without further ado, meet the Instant Play plugin collection for Grunt: Grunt Dependency Resolver (npm, github) Grunt Cruncher (npm, github) Grunt Vendor Mutator (npm, github) In today’s post, I will talk […]

Tasty Mocha Sauce

mocha_sauce_screenshot

This blog post is cross-posted on the Sauce Labs blog. Check it out for more awesome sauce! Mocha Sauce is a bleeding edge project that connects Mocha with Sauce Labs. It started as a fork of mocha-cloud (a project that unfortunately doesn’t seem to be maintained any longer), but now lives on its own and […]

The journey of journeys – Project “Epic Journey”

There are many approaches to connect people with games, and my own employer Zynga is an expert with many, often very successfully. The following concept is different. Radically different. I want to build a game that is social to the core. A game that is so social it creates friendships, strengthens them, and make people […]