Immersion Tutorial

Frame Rate as creative choice

As much as there are people who will tell you to always use 24fps for a cinematic look, the truth is, the definition of what makes a film look cinematic varies, and maybe you’re aiming for something different! Frame rate is as much a creative choice as color, contrast and shutter speed. Let’s take a […]

API Tester

API Simulator feat. Service Worker

API Simulator allows you to setup any number of static routes (URLs) on the host it runs on, allowing you to test a static JSON response. Might come in handy when building prototypes or sample apps: API Tester has been built in ~12 hours as part of an internal Service Worker hackathon, is nothing revolutionary and […]

Ubisoft Propaganda

I rarely post commentary. But Ubisoft trying to look smart by suggesting that lower frame rates are better anyway, after I spent many months writing an extended explanation as to why high frame rates matter? Yeah, nice try. Ubisoft made headlines when suggesting 30 fps in games “feels better for players”, after announcing their decision to cap Assassin’s […]

The web is built to last

Native platform providers boast with the large new feature sets they add to their OS’es every year.  But when comparing themselves directly to the web platform, they’re conveniently missing the simple fact that they can do so only for the lack of standardization. Corporate platforms come and go and rarely last longer than a decade. The […]

Rate this app

Rate this app

Instead of following the suggestion in my sketch, please click “Yes” whenever you see this dialog and give the app a negative App Store rating stating the same reasons. Thanks!

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Bigger is not better

One common misconception that I’m hearing over and over is that popularity of a product is an indication of its quality. I’ve met (and worked with) many that were convinced that a game, for instance, had to be popular to be “good”. By that logic, McDonalds is the best restaurant in the world. It’s just […]

Performance Tutorial

The Illusion of Motion

A story about the perception of vision, frame and refresh rate, motion blur, and TV displays.

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Getting thrown out at the wrong station

You know that system where children are forced to exit at a different subway station than adults? You don’t? Well, let me explain it to you. More and more cities are testing a subway system where adults can normally exit on every station, but children are required to use a different door that only opens at a dedicated […]