The following is a history of my career’s most important milestones so far. It doesn’t include personal achievements, and isn’t meant to be exhaustive – but it will help you get a picture of where I came from, and where I’m going.
Google Web Creators
Created Google’s first outreach program to empower content creators on the web. Now helping web creators succeed via YouTube, Instagram, Twitter, and naturally our blog.
Progressive Web AMPs
Helped unify the AMP and PWA stories with a new development pattern that combines both to allow publishers to create user journeys that start fast and stay fast.
Created AMP Developer Relations to help the AMP team succeed in their mission to bring back the mobile web’s mojo.
Joined the Web Developer Relations Team at Google to make the multi device web a better, faster, stronger place.
During my first two years at Google, I spearheaded developer advocacy for Chrome DevTools and worked closely with the engineering teams and external developers to bring such features as the Device Mode, the animation panel, and more to life.
Release of HTML5 Version of Words with Friends on Kik.
My team and I at Zynga created and released a version of the popular Words With Friends game on Kik Messenger, enabling players worldwide on Android and iOS to play without ever signing up or installing an app.
Release of HTML5 Game “1Word” on Kik.
The puzzle game 1Word was the first friction-less HTML5 Game on mobile devices my team and I at Zynga released. In close collaboration with Kik, we’ve integrated many novel features that nobody else attempted to do: I.e. cross-platform mobile payments through Kik on a remote hosted app.
Move to San Francisco to spearhead HTML5 Gaming efforts for all of Zynga.
Made Zynga join the W3C as first member of the gaming community.
For over two years, as W3C AC representative, I contributed to various W3C groups with my unique perspective of a web developer who turned games developer.
Delivered keynote about the state of HTML5 Gaming at the Newgame conference.
Helped kick off the HTML5 Games industry with the Aves Engine.
The Aves Engine was the first pluginless browser game engine. It delivered fully interactive experiences, cross-platform on desktop and mobile devices. First announced at jQuery Conf 2010, our two demo videos (unfortunately deleted on YouTube, but still available here and here) went viral, including on TechCrunch, Twitter and local newspapers. Zynga acquired the Aves Engine (and us) 7 months after incubation.
Sold the Aves Engine (Dextrose AG), and myself to San Francisco-based social gaming startup Zynga.
Joined smart.fm (previously: iKnow) in their quest to enable free, simple and accessible fact-based learning.
Made library detection easy with the Library Detector.
Brought CSS Transforms to IE with Transformie.
Made UI development simple and accessible with jQuery UI.
jQuery UI is the official UI library of the jQuery project. I have kicked it off in early 2007, and the first public release was on September 17th, 2007 (see history). Today, jQuery UI powers about 20% of the popular internet.
Joined the jQuery team to allow everyone to build modern websites.
During my time in the jQuery team, I was creating numerous extensions and plugins that eventually made it into the core (i.e. the dimensions plugin). Today, jQuery powers roughly 50% of the internet.