I rarely post commentary. But Ubisoft trying to look smart by suggesting that lower frame rates are better anyway, after I spent many months writing an extended explanation as to why high frame rates matter? Yeah, nice try. Ubisoft made headlines when suggesting 30 fps in games “feels better for players”, after announcing their decision to cap Assassin’s […]
Native platform providers boast with the large new feature sets they add to their OS’es every year. But when comparing themselves directly to the web platform, they’re conveniently missing the simple fact that they can do so only for the lack of standardization. Corporate platforms come and go and rarely last longer than a decade. The […]
Instead of following the suggestion in my sketch, please click “Yes” whenever you see this dialog and give the app a negative App Store rating stating the same reasons. Thanks!
One common misconception that I’m hearing over and over is that popularity of a product is an indication of its quality. I’ve met (and worked with) many that were convinced that a game, for instance, had to be popular to be “good”. By that logic, McDonalds is the best restaurant in the world. It’s just […]
The Illusion of Motion Performance Tutorial
A story about the perception of vision, frame and refresh rate, motion blur, and TV displays.
You know that system where children are forced to exit at a different subway station than adults? You don’t? Well, let me explain it to you. More and more cities are testing a subway system where adults can normally exit on every station, but children are required to use a different door that only opens at a dedicated […]
Attention: Unicorns are as real as advice in this article. As much as I hate to add an obvious disclaimer, I would hate it even more if actual juinors followed this! Now go and enjoy me breaking out of my usual serious role and have a little fun :) So you’re a junior web developer […]
It’s easy to dismiss games and game development in general. To check it off as “playing around” with technology (pun intended), rather than serious investments. But if you’re building a technology platform and are not seriously investing into games and game developer ecosystems from the get-go, you’re doing it horribly, horribly wrong. Let’s even forget […]
With developers new to the mobile web ramp up on a new project, I’ve observed a number of common pitfalls and barriers that are reoccurring patterns. This is an attempt to document the most common ones to help you in your quest to build great mobile web apps. 1. Emulator != Simulator != Device Developers are […]
I’m going to say something controversial. Wait for it – I don’t want to use my mobile exclusively. I believe mobile devices are at an extreme disadvantage in many situations due to screen size, context, and most importantly input methods. They excel at consumption, and consumption alone. I am going to continue to use my […]